![]() If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. But I think these comparisons will be a lot more interesting in 12 or 18 months, when developers don’t have to be as concerned with the original Xbox One or PS4, and they can start working around the Xbox Series S for the baseline. The next big comparison of image quality will likely be Cyberpunk 2077, which can’t be far away especially if retail copies are floating about in the wild. It’s definitely not something you’d want to deal with in multiplayer, but it’s another example of how devs are looking at the DualSense’s capabilities. It basically mimics the feeling of pulling an actual trigger: you have that resistance until you hit that point where the trigger clicks. The adaptive triggers add tension for every single weapon, and the tension changes for every single weapon. And it holds up in multiplayer too, so anyone with a screen that can take advantage (or if you’re happy to play at 1440p/120Hz on Xbox, as most HDMI 2.0 TVs support that) is in for a real treat.įor those playing on the PS5, there’s some extra bonuses from the DualSense controller. There’s some occasional drops in some of the campaign missions, but nothing enormous that would be a detriment to the experience. The PS5 and Xbox Series X maintain a pretty solid 60 FPS with ray tracing enabled, but it’s really the 120Hz mode that is the standout winner. By having less clutter and details to focus, it’s a bit easier to pick out player models, which can be useful in competition.Īll in all, Call of Duty: Black Ops Cold War is a good technical accomplishment for both the new next-gen consoles. Of course, there’s an understated benefit to the slightly higher resolution and less detail on the Xbox Series S: multiplayer. ![]() Sure, the hit to resolution means you end with up a presentation that feels more last gen than next gen, but it might have resulted in slightly less flat jungles and environments. I would have liked to see what details they could have retained if they kept Black Ops Cold War at a dynamic 1080p on the Xbox Series S, the way Ubisoft did with Watch Dogs: Legion. It also masks another reduction Treyarch, Raven, Sledgehammer Games and Activision’s other support studios chose to make: without the extra shadows on the trees, it’s much easier to see how reduced the foliage detail is. ![]() In a later helicopter scene, where the camera pans from side to side as you shower a village with machine gun bullets, the loss of ray traced shadows is especially prominent. It’s especially brutal in helicopter scenes or the game’s missions set in Vietnam, where you’re spending a lot of time looking at lower resolution trees or branches. On the Xbox Series S, however, the loss of shadows and foliage detail is impossible not to notice. Those run pretty well, by the way, which is a positive sign for Call of Duty players everywhere. That’s also roughly the same resolution the PS5 and Xbox Series X run at when running the game in their 120Hz/120 FPS modes. The game targets 1440p dynamically, but it doesn’t drop particularly far - Digital Foundry counted down to 1200p at the lowest. In a new visual breakdown from Digital Foundry, there’s some great comparisons from set pieces showing just how big the tradeoffs were.Īlong with a reduction in foliage density and detail, there’s no ray tracing on the XSX. It’s a necessity for all Call of Duty games to run at 60 frames per second, and doing so on the less powerful $499 Xbox Series S means taking a hatchet to some pretty noticeable quality settings. It ran at half the frame rate of the Xbox Series X and PS5, which was to be expected, but that decision at least meant Ubisoft didn’t have to sacrifice a huge amount of detail and image quality for the discless-Xbox Series S.Ĭall of Duty: Black Ops Cold War, however, didn’t have that advantage. Assassin’s Creed: Valhalla was the first big next-gen multi-platform comparison, and at least in that game, the Xbox Series S held up pretty well.
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